Did a rough animation for the Slursnap, hopefully it just needs a few touch ups in order for it to be final. Here are some frames of the action:
Wednesday, October 26, 2011
Monday, October 24, 2011
Slursnap Textures
To start the texturing phase off, I wanted to test which program would be best to paint textures onto the models. I tried Photoshop but it wasn't working as well as I thought it would, so I ended up using polypaint in Zbrush. I started with the Slursnap:
Then after hours of exporting UVs, painting in Photoshop, creating the shader in UDK, and tweaking the texture maps in Photoshop over again several times, the final texture turned out to look like this:
I removed the tongue for now because the model itself needed fixing (needs more geometry for the bumpiness of the pebbles).
Hand Painted Textures - Terrain
We're starting on the texturing process part now, so here's a first pass on some terrain textures I did in Photoshop.
- Erica
Thursday, October 20, 2011
Wednesday, September 28, 2011
Tuesday, September 6, 2011
Monday, September 5, 2011
Progress on Temple and Interactive Plants
Amanda and I reworked the design of the temple exterior.
This is the top dome part of the temple. From the inside, looking up:
The orange parts will be a see-through wire in a honeycomb shape pattern. As for modeling the plants, I worked on the Bell Berry as well as the Spitfire:
(Bell Berry)
(Spitfire)
The interior of the temple has been getting places; after the rework of the design, it's been coming along much faster and less stressful as well.
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