Monday, October 24, 2011

Slursnap Textures

To start the texturing phase off, I wanted to test which program would be best to paint textures onto the models. I tried Photoshop but it wasn't working as well as I thought it would, so I ended up using polypaint in Zbrush. I started with the Slursnap:



Then after hours of exporting UVs, painting in Photoshop, creating the shader in UDK, and tweaking the texture maps in Photoshop over again several times, the final texture turned out to look like this:


I removed the tongue for now because the model itself needed fixing (needs more geometry for the bumpiness of the pebbles).


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