Matching up vertices and edge loops to fit the shape of the concept.
Pillar WIP in perspective view.
(Almost) final low-poly pillar.
(Final)
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Unfortunately, I don't have many process shots of the twisty trees, but above is the reference image that was brought into Maya for modeling the low-poly.
Low-poly trees. (might have to add more edge loops...)
Brought one of the trees into Zbrush to start practicing on sculpting. This sculpt will be used for the trailer, however, it may have to return to Zbrush for finer sculpting since we're planning on using it again in the game. (Everything in the game will be bigger than what is seen in the trailer because of Nour's tiny size.)
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